When should you go for 2 in the NFL?
Go for 2 when success moves you to a better score threshold. Key situations: down 2 (go for 2 to tie), down 5 (to make it a FG game), down 9 (to make it a one-score game where TD+XP ties).
Should you go for 2 or kick the extra point? Get recommendations based on NFL success rates and score thresholds.
This calculator uses NFL statistics and score threshold analysis to recommend whether you should go for 2 or kick the extra point.
The decision is based on whether going for 2 moves you to a better threshold. For example, if you're down 2 after a TD, going for 2 can tie the game (better than being down 1 after an XP).
Go for 2 when success moves you to a better score threshold. Key situations: down 2 (go for 2 to tie), down 5 (to make it a FG game), down 9 (to make it a one-score game where TD+XP ties).
NFL teams convert 2-point attempts about 48% of the time. Extra points are successful about 94% of the time. While the expected value is similar (0.96 vs 0.94 points), the decision should be based on score thresholds, not raw point value.
When down 8 after a TD, kicking the XP puts you down 7, where a TD+XP ties the game. Going for 2 risks staying at down 8 (needing TD+2pt to tie) for only a 48% chance to get to down 6. The threshold improvement isn't worth the risk.
In most situations, the score threshold matters more than time. However, very late in games with limited possessions, you may need to deviate based on win probability and expected remaining possessions.
The main go-for-2 differentials (after TD, before conversion) are: down 2 (tie vs down 1), down 5 (down 3/FG ties vs down 4), down 9 (down 7/TD ties vs down 8), down 12 (down 10 vs down 11), and down 16 (down 14/2 TDs vs down 15).